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161. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Malcorian Vandsteidt wrote: My fit had more DPS and a higher tank then that, Even my shield one, My armor one was way better then that also. I fought and killed plenty of canes with a fit similar to yours they didn...
- by Malcorian Vandsteidt - at 2013.01.16 15:16:00
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162. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Lovely Dumplings wrote: I'll support a "respec" under one condition: It falls under diminishing returns. First reallocation, 1 free SP costs two assigned SP. Next realloc you do, three points for one free. Carry on in such a fashion. You get yo...
- by Malcorian Vandsteidt - at 2013.01.16 08:41:00
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163. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Dear dumbass, it seems your reading is still not at decent level. Where did you read i said anything about ac rigs? Please post your fit and i will help you. Oh right you probably dont know how. Here you go, ac cane co...
- by Malcorian Vandsteidt - at 2013.01.16 08:24:00
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164. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Malcorian Vandsteidt wrote: Daichi Yamato wrote: but in that post ur saying ur no longer going to fly it. ur going to fly battleships instead u say. has it become less sexy?...no. it will look the same has it bec...
- by Malcorian Vandsteidt - at 2013.01.16 07:09:00
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165. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Its threads like this that really require eve forums to have a facepalm emote. In lieu of that however: http://cache.gawkerassets.com/assets/images/39/2010/02/500x_picard-facepalm20100225.jpg Some of the dumbest threads in...
- by Malcorian Vandsteidt - at 2013.01.16 05:44:00
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166. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: On the rorqual in general, they should be able to boost without deploying. On rorquals in high sec, bots want to come play too! well i mean Bots will be around anyway, and they use orcas, so I mean I dont think it ...
- by Malcorian Vandsteidt - at 2013.01.16 03:34:00
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167. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Empire by and large has at least 1 station per system to drop off ore....low and null the rorq can compress for prolonged mining ops in stationless systems. Why its not needed in empire. If orca is not good enough, bring 2 of t...
- by Malcorian Vandsteidt - at 2013.01.16 03:32:00
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168. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Malcorian Vandsteidt wrote: Instead of Nerfing Highsec, why don't you sugest Buffing Null and Low and WH's? We don't reside in highsec because we like to, We reside in highsec because 0.0 and Lowsec are **** unless y...
- by Malcorian Vandsteidt - at 2013.01.16 03:28:00
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169. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Quote: nope, but the Cane isn't what I would consider an FOTM ship, I flew the cane because... And I suppose peoples' playstyles just radically shifted when Retribution came out, thus explaining why you see so fewe...
- by Malcorian Vandsteidt - at 2013.01.16 03:25:00
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170. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: but in that post ur saying ur no longer going to fly it. ur going to fly battleships instead u say. has it become less sexy?...no. it will look the same has it become un balanced?...no, it will pretty much do what it does ...
- by Malcorian Vandsteidt - at 2013.01.16 03:23:00
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171. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Malcorian Vandsteidt wrote: Liang Nuren wrote: The distribution of SP from removed learning skills is hardly the same thing as being able to perpetually chase the FOTM every time CCP nerfs your favorite PWNMOBILE. -L...
- by Malcorian Vandsteidt - at 2013.01.16 02:19:00
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172. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Quote: an orca can warp over 450au in three minutes. systems are rarely over 100. so that was grossly exaggerated, like a lot of ur other posts. if space is an issue u can always use more than one Orca or a freighter itself since they are suppo...
- by Malcorian Vandsteidt - at 2013.01.16 02:13:00
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173. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Malcorian Vandsteidt wrote: Astroniomix wrote: Malcorian Vandsteidt wrote: Most people do not fly a ship because it is the best, they fly a ship because they like it. I sure as hell don't fly the best ship. I fly ...
- by Malcorian Vandsteidt - at 2013.01.16 02:10:00
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174. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Malcorian Vandsteidt wrote: Most people do not fly a ship because it is the best, they fly a ship because they like it. I sure as hell don't fly the best ship. I fly the one I fly because I like the way it handles and i...
- by Malcorian Vandsteidt - at 2013.01.16 01:56:00
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175. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: The distribution of SP from removed learning skills is hardly the same thing as being able to perpetually chase the FOTM every time CCP nerfs your favorite PWNMOBILE. -Liang Most people do not fly a ship because it is the...
- by Malcorian Vandsteidt - at 2013.01.16 01:46:00
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176. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Instead of Nerfing Highsec, why don't you sugest Buffing Null and Low and WH's? We don't reside in highsec because we like to, We reside in highsec because 0.0 and Lowsec are **** unless you belong to a HUGE alliance. You want us to come out t...
- by Malcorian Vandsteidt - at 2013.01.16 01:35:00
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177. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
At one point in time Players could kill Concord, could even loot their special gear. CCP buffed them for a reason, Because highsec was basically lowsec, and Highsec is not intended to play like 0.0 and Lowsec. This is a decision which will not ha...
- by Malcorian Vandsteidt - at 2013.01.16 01:22:00
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178. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Malcorian Vandsteidt wrote: I mean really post something valid worth discussing or stop trolling. YOU brought up likes. And I'm sorry I didn't feel like sifting through 14 pages of your ******** drivel in order to find...
- by Malcorian Vandsteidt - at 2013.01.16 01:12:00
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179. Retool the RORQ... For Highsec - in Player Features and Ideas Discussion [original thread]
Make the Rorq Available for Use in highsec, I mean its an Industrial ship.... What is the purpose of restricting it to 0.0 and lowsec where it is rarely if ever used? I've played eve for 10 years and been all over 0.0, and I think I've seen maybe ...
- by Malcorian Vandsteidt - at 2013.01.16 00:57:00
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180. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Dark Gogg wrote: But please consider having the Hulk's ore hold boosted. it is bigger and require more skills to use. Err... the Hulk requires the same amount of skills as all the other Exhumers. Exhumers level 1. Da...
- by Malcorian Vandsteidt - at 2013.01.16 00:43:00
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